Monday, 13 January 2014

Studio Practice Role

I am going to focus on the studio practice role of editing. I feel this role will work because it is the one i have had most experience with out of the studio practice roles and so makes it much less of a stretch to help out a first year with it (as you can imagine teaching someone something that you have no knowledge of is rather hard)

From a bit of research i found this site which had this to say about editors "The editor works very closely with the director and story supervisor once the script and storyboards are at a point where the director feels they are ready for reels. That means the editor steps up and begins timing out the sequences, putting scratch SFX and music into the reels to create the closest thing to the final film as possible. This will fluctuate throughout the 3 to 6+ years of the production. Once a sequence is approved for animation, the editor will start cutting in the actual animation, production dialogue, etc., that will eventually become the final film."

This is what education-portal.com says about the animation editor
"An animated movie editor is an artist, mechanic, collaborator and businessperson rolled into one. Animated movie editing requires hours of careful review through animated footage to turn an idea into a compelling story. Some of the main responsibilities of an animated movie editor are discussing scripts and storyboards with the director to better understand his or her vision, collaborating with musical directors and sound editors to help score a film or add sound effects, arranging footage to tell the best story and meet specific length requirements, preparing a rough cut for the director and making requested revisions for the final cut. Animated movie editors may have the help of one or more assistant editors, especially for large productions.
Animated movie editors may work long hours, weekends and holidays to meet production deadlines. However, like many workers in the motion picture industry, they typically go through periods of unemployment between projects. According to 2010 statistics from the U.S. Bureau of Labor Statistics (BLS), roughly 35% of editors, including animated movie editors, were self employed."

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