Tuesday 6 May 2014

Making my Character

http://www.creativebloq.com/character-design/tips-5132643 This is a link to a really good blog post about character design which i was looking at in research for making my protagonist character in my FMP.
The thing i really need to think about which i made a note of earlier and this post reinforces is pinning down who my target audience is, who am i trying to make relate to this character.

Looking at it, I would say the people i am probably aiming at is people of my age who also remember fondly Dr Suess's work, i want it to also appeal to an older audience as well though.

Granted the writing and general subject matter should appeal to a wideish audience. I'm not sure if i will have any swearing in it yet, it depends on how i write it, i think though if i do have anything that would be a swear it will probably end up being a fun swear substitute because i like those and that tends to be the way i write scripts usually. I also find they are a lot funnier than a real swear.

But anyway while the script will be open to a wider audience i have to try to make sure the protagonists character design is a fitting match for my target audience, making it as easy as possible for them to see themselves in his position as to soak up and internalise the message i am trying to get across.

I also have to focus on what aspects of the character I am going to exaggerate and how much i will do so. As the blog post says it will be the part of the character i will focus on most so i am going to have to think of what will be the most focused on part. The eyes could potentially be a part i will be focusing on as i would imagine he will be looking around a lot to see all the weird stuff that is going on and i imagine they will also be reasonably expressive, so that could be a good starting point.

As the post said though keeping it simple is important and i agree with that on multiple levels. First i don't want it to be too complicated for animation purposes but also simplicity is very often what makes a character so strong, they only focus on the main aspects of the character really making it clear who they are and what there like via there design alone meaning having too much clutter on them could bog down that straight forward display of character you can get by visuals.

This is a good display of some strong and simple character design. Each one of these characters you can tell who they are and make a pretty good estimation of what there personalities are like just by looking at them, and they also keep it simple.

Look at the first character Johnny Bravo. His big styled hair, shades, large upper body and rolled up sleeves make his character rather easy to gauge and combined with his pose make it obvious what he would be like if you met him.

Then lets take a good opposite in number two, Dexter. Looking at him, his thick spectacles, rather dorky looking ginger hair, gloves and science coat and his head being almost the size of his body shows he is most definitely a scientist. But then take into account his stance and his facial expression and he seems much more confident and scheming.

Keeping in mind the importance of simplicity and the need to be able to read what a character is by a glance will be important when I am designing the protagonist for my FMP, who i still need to make a name for let alone a visual design. I however do know how the character will act, mainly because he will be acting similar to how I do in a rather blackadder style of sarcasticness I'm thinking.

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